Doom 3d Floors
3d floors or extra floors are an editing feature supported by some doom source ports which allows the designer to make free standing or room over room platforms.
Doom 3d floors. This feature was initially pioneered by dosdoom and carried over into edge. Present in gzdoom and skulltag for a while now this feature is finally available in zdo. But due to the way the doom engine is doing this it does not work for the vavoom type. This long awaited tutorial shows how to create 3d floors in zdoom.
Sector damage on the control sector is transferred to the target sectors. 3d floors can move up and down by moving the model sector s floor and ceiling. The full game with two further. Sectors c d and e should have a ceiling height of 256 a floor height of 0 a light level of 255 and make the floor texture something painful like lava or nukage.
They form part of the dangerous doom environment described in the game booklets. Ports with 3d floors cdoom sonic robo blast 2 doom legacy. 3d floors or extra floors are an editing feature supported by some doom source ports which allows the designer to make free standing or room over room platforms. Sectors a and b should have a floor height of 128 a ceiling height of 256 and a light level of 176.
Screenshots re taken in doom builder. Because the damaging effects are determined independently from the flats used on their area they may be used to stand for different types of hazards and substances according to the graphics chosen. An alternative way to doing 3d architecture in doom is by using portals.